中大機構典藏-NCU Institutional Repository-提供博碩士論文、考古題、期刊論文、研究計畫等下載:Item 987654321/44559
English  |  正體中文  |  简体中文  |  全文笔数/总笔数 : 80990/80990 (100%)
造访人次 : 42709168      在线人数 : 1447
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜寻范围 查询小技巧:
  • 您可在西文检索词汇前后加上"双引号",以获取较精准的检索结果
  • 若欲以作者姓名搜寻,建议至进阶搜寻限定作者字段,可获得较完整数据
  • 进阶搜寻


    jsp.display-item.identifier=請使用永久網址來引用或連結此文件: http://ir.lib.ncu.edu.tw/handle/987654321/44559


    题名: 肢體動作感應的沉浸式學習用遊戲;Body Movement Interaction: An Immersive Learning Game
    作者: 陳堅;Kie n Tran
    贡献者: 資訊工程學系碩士在職專班
    关键词: LED追蹤;遊戲式學習;肢體動作互動;數位學習;body movement interaction;e-learning;LED tracking;game-based learning
    日期: 2010-07-15
    上传时间: 2010-12-09 13:49:06 (UTC+8)
    出版者: 國立中央大學
    摘要: 動作感應的遊戲已逐漸盛行,目前最暢銷的代表則如任天堂的遊戲機Wii,此機讓使用者能以單手或雙手握著控制器,藉由指點和搖擺等動作來控制遊戲的進行。 這類體感式遊戲被視為能當成教學和學習的工具,此研究探討如何設計動作感應式的教學用遊戲,讓學習者能在3D立體的虛擬環境中學習,此取代滑鼠操作的肢體感應人機介面是以視訊攝影機追蹤使用者手握的LED點光源,讓使用者能以直覺的方式來操作電腦,此外並運用3D立體眼鏡讓使用者體驗具環繞音效的即時互動動畫,以提升學習者的互動經驗和學習動機,。 為了評估使用者對使用此系統的意向,此研究採用科技接受模式的問卷調查,實驗結果顯示,相對於滑鼠操作,受測者對此新的體感互動介面在使用上有較高的娛樂感和使用意願,且在統計分析結果上呈現受測者的娛樂感正向的影響他們的使用意願,此外問卷統計結果也顯示,此肢體互動設計顯著讓受測者感覺更容易使用。Video game consoles that enable their users to use active body movements as mode of interaction are becoming more and more popular. In fact, the best-selling video game console at the time of writing this study is the Nintendo Wii, which is operated by one or two handheld controllers that gamers have to point and swing to operate their games. On education’s point of view, active video games have been regarded as more promising teaching and learning tools on entering the 21st century. My thesis explores an immersive learning game based on 3D stereoscopic and motion tracking techniques. Instead of a mouse, we use the LED tracking technique to create a body movement interaction for users to naturally interact with the system (waving their hands). With a view to engagement and motivation, the system supplies interactive digital contents including 3D stereoscopic models and animations, real-time interaction and 3D stereo sound. To evaluate users’ intention of utilizing the system, the questionnaire based on the technology acceptance model (TAM) were provided. According to the experimental result, perceived playfulness is a positive association with attitude toward using; and the system’s interface model is a positive association with perceived ease of use.
    显示于类别:[資訊工程學系碩士在職專班 ] 博碩士論文

    文件中的档案:

    档案 描述 大小格式浏览次数
    index.html0KbHTML843检视/开启


    在NCUIR中所有的数据项都受到原著作权保护.

    社群 sharing

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明