本研究提出立體3D影像與互動控制系統做為刺激使用者學習成效之可能因素,觀察使用者在具備與不具備立體3D影像與互動控制之心智旋轉能力訓練系統下的表現與接受度。本研究包括79位介於19歲至29歲之學生與工作者,其中有37位男性與42位女性,分成實驗組(37人,18男19女)與控制組(42人,19男23女),實驗組的使用者透過3D成像與體感偵測之設備的輔助進行心智旋轉的訓練,控制組的訓練則不提供立體3D影像及互動控制的效果。實驗結果雖顯示實驗組和控制組之訓練成效並無顯著的差異,但在接受度方面,使用者明顯認為實驗組的訓練系統較有趣並願意持續使用。此外,本研究亦觀察性別間對兩組的訓練成效與接受度的差異,從其中發現女性明顯較男性更覺得實驗組的訓練系統更有趣,並且能將此差異反應在進步成效上。 This research proposed a mental rotation training system with 3D image and interactive control system, and to observe if these attitudes would affect users improvement and acceptance during mental rotation training. The study recruited 79 people between 19 and 29 years old, including 37 males and 42 females(37M42F). They were grouped into experiment group(18M19F) and control group(19M23F). Users in experiment group trained mental rotation ability with 3D image and interactive control system. And control group were not. Although the results showed that there is no significant difference in improvement between two groups. But there is significant difference in playfulness and behavioral intention. Furthermore, this study observed some difference between males and females. Women showed more interested than men particularly in experiment group. This acceptance difference reflected to improvement difference in experiment group.