中大機構典藏-NCU Institutional Repository-提供博碩士論文、考古題、期刊論文、研究計畫等下載:Item 987654321/54417
English  |  正體中文  |  简体中文  |  全文笔数/总笔数 : 80990/80990 (100%)
造访人次 : 42715942      在线人数 : 1450
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜寻范围 查询小技巧:
  • 您可在西文检索词汇前后加上"双引号",以获取较精准的检索结果
  • 若欲以作者姓名搜寻,建议至进阶搜寻限定作者字段,可获得较完整数据
  • 进阶搜寻


    jsp.display-item.identifier=請使用永久網址來引用或連結此文件: http://ir.lib.ncu.edu.tw/handle/987654321/54417


    题名: 探討任務導向教學法融入3D英語學習情境對於學習之影響:在Second Life上的個案研究;The Effect of Implementing Task-based Approach into 3D Context toward English Learning: A Case Study on Second Life
    作者: 黎濬赫;JUN-HE,LI
    贡献者: 資訊工程研究所
    关键词: 虛擬環境;Second Life;任務導向教學法;Virtual Environment;Task-Based Learning;Second Life
    日期: 2012-07-19
    上传时间: 2012-09-11 18:50:20 (UTC+8)
    出版者: 國立中央大學
    摘要: 本篇論文的目的是要實行一套英語教學,此英語教學是根據生活英語所選課程單元當作教材,依據單元於Second Life上建置情境式場景,並嘗試結合Jane Willis在1996年(Willis, 1996 [1])所提出任務導向教學法(Task-Based Learning)的理論架構於Second Life虛擬環境上來設計出一個三階段的3D英語情境教學流程。我們以生活英語單元為主題,規劃了線上3D虛擬英語課程,實驗對象為北部某國立大學33位學生,分兩批進行,來讓學生於此進行虛擬情境式的英語學習課程。整個研究將藉由前後測驗和問卷、錄影觀察以及訪談回饋來評估學生整體的學習狀況以及整體的實驗觀察,最後的研究結果即明顯的顯示出在Second Life上融入任務導向教學法是能夠有效提升學生的學習動機、態度和成效的。The purpose of this thesis is to implement a set of English teaching that is based on the living English selected course units as teaching materials. According to the materials, we build situational scenarios on Second Life and try to combine the framework of Task-Based Learning approach that was proposed by Jane Willis in 1996 to design a three-stage 3D classroom teacher teaching process in the virtual environment of Second Life (Willis, 1996 [1]). We use the living English units as the theme, planning the online 3D virtual English courses. There are thirty three students of National University in this experiment. They were divided into two groups to attend the scenario-based English language courses in this virtual environment. Throughout the study will be assessed by pre-test, post-test, questionnaires, video observations and interviews with feedback to estimate students' overall learning situation and experimental observation. The final results that show implementing Task-Based Learning approach into Second Life is the ability to effectively enhance students' motivation, attitude and effectiveness.
    显示于类别:[資訊工程研究所] 博碩士論文

    文件中的档案:

    档案 描述 大小格式浏览次数
    index.html0KbHTML615检视/开启


    在NCUIR中所有的数据项都受到原著作权保护.

    社群 sharing

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明