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    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/61018


    Title: 學習馬賽克-以教科書內容置入平板之合作式情境學習遊樂場;Learning Mosaic–Textbook Content Transforming Into An Interactive Collaboration Learning Playground
    Authors: 范易詮;Fan,Yi-Chuan
    Contributors: 資訊工程學系在職專班
    Keywords: 合作學習;平板;學習遊樂場
    Date: 2013-07-23
    Issue Date: 2013-08-22 12:09:52 (UTC+8)
    Publisher: 國立中央大學
    Abstract: 學習的目標,對學生而言就是希望獲得知識,然而缺乏可以應用知識的機會,造成知識是沒有價值的。我們致力於尋找一種解決方案,希望建造一種對老師沒有負擔、對學生能愉悅的學習並應用知識的教學模式。
    在本研究中,我們將教科書內容置入平板,設計一個模擬真實交易的學習活動系統,營造出一種合作式情境的學習遊樂場,結合我們所設計的循環式教學流程,經由學生們親身體驗並透過小組之間共同合作完成任務並實際應用知識,在合作過程中,同時也促進了社交溝通能力的增長。
    實驗結果顯示合作式情境的學習遊樂場有助於提昇學生的學習成效與學習動機。從問卷結果發現多數同學認同合作式學習對小組或個人的習得與應用知識是有幫助的。而且經過整個學期的學習活動,實驗組學生對於口說顯得相當自然,呈現出相當不錯的學習表現。
    For students, the goal of learning is to acquire knowledge. However, Learning can be meaningful and applied in relevant experience. We devoted to find a solution and teaching mode that we can lighten teachers' burden and students can acquire knowledge within the elements of delightfulness and immersion.
    In this research, we designed a simulated business transactions learning system and created a cooperative contextual learning playground. We blended learning materials into the system. Students perform tasks and explore knowledge through immersion by cooperative team work. It also promotes the social communication skills for students in the process of cooperation.
    The result shows cooperative contextual learning playground can improve learning effectiveness and motivation. From questionnaire, we find most of the students agree cooperative learning can help them learning knowledge and applied knowledge. Besides, after a series of designed activities, students in experimental group speak English naturally, showing a very good learning performance.
    Appears in Collections:[Executive Master of Computer Science and Information Engineering] Electronic Thesis & Dissertation

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