中大機構典藏-NCU Institutional Repository-提供博碩士論文、考古題、期刊論文、研究計畫等下載:Item 987654321/10151
English  |  正體中文  |  简体中文  |  Items with full text/Total items : 80990/80990 (100%)
Visitors : 42716555      Online Users : 1569
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version


    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/10151


    Title: 實體與虛擬動物同伴對學生學習專注影響之初探;An initial comparison of physical and virtual learning companion on learner's concentration
    Authors: 徐昇暉;Sheng-Hui Hsu
    Contributors: 網路學習科技研究所
    Keywords: 教育機器人;學習同伴;持續力;專注力;虛擬(動物)同伴;實體(動物)同伴;physical (tangible) companion;virtual companion;learning companion;educational robot;concentration;consistency
    Date: 2007-07-02
    Issue Date: 2009-09-22 12:07:47 (UTC+8)
    Publisher: 國立中央大學圖書館
    Abstract: 學習同伴對於學習上有輔助的效果,透過學習理論與學習同伴的結合,可以讓學生更容易地將要學習的內容融會貫通或是達到專心、鼓勵等正面的心理成效。 本論文設計並實作出一個數學遊戲「愛寶勇闖數學村(Aibo in Mathematic Wonderland)」,藉由此數學遊戲再加上搭配不同種類的學習同伴,目的在於觀察虛擬與實體的動物學習同伴對於學生所造成的影響為何,透過此實驗環境針對實體機器動物學習同伴與虛擬動物學習同伴這兩者對於學生在學習專注力的差異進行觀察。 本研究將觀察這兩種學習同伴在遊戲中對於學生在學習活動中專注力的差異並進行實驗評估,經由初步實驗結果發現,虛擬動物同伴可以增加學生投注於學習的時間,機器動物同伴則是增加學生對於學習的專注力。最後,本論文也建議幾點未來研究的方向,做為日後研究及改進的參考。 Learning companion researches have shown that learning companion supports students in their learning process. With the combination of learning theories and learning companion, it helps students more easily understand the curriculum, concentrate on tasks, and also provide them more motivations to learn. In this paper we designed and implemented a math game. This game is named as “Aibo in Mathematic Wonderland.” Our objective is to use different kinds of learning companion with the math game and to investigate the difference between robot and virtual learning companions’ influences. Our main discussion is based students’ engagement between robot learning companion and virtual learning companion via the experiment. From the results of this experiment, children learning with virtual animal learning companion have better effect of consistency. Children learning with robot animal learning companion have better effect of concentration. At the end, we also had some findings which can be investigated on further researches.
    Appears in Collections:[Graduate Institute of Network Learning Technology] Electronic Thesis & Dissertation

    Files in This Item:

    File SizeFormat


    All items in NCUIR are protected by copyright, with all rights reserved.

    社群 sharing

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明