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    請使用永久網址來引用或連結此文件: http://ir.lib.ncu.edu.tw/handle/987654321/90029


    題名: 探討不同獎懲機制對數位遊戲式英語翻譯技巧學習之學習成效、遊戲成效、學習觀感與行為模式之影響;Effects of different reward and punishment mechanisms on learning performance, in-game performance, learning perception and behavior patterns of digital game-based English translation techniques learning
    作者: 蘇小容;Su, Hsiao-Jung
    貢獻者: 網路學習科技研究所
    關鍵詞: 數位遊戲式學習;獎懲機制;英語翻譯技巧;學習成效;學習觀感;行為模式;digital game-based learning;reward and punishment mechanism;English translation techniques;learning performance;learning perception;behavior pattern
    日期: 2022-09-15
    上傳時間: 2022-10-04 12:08:33 (UTC+8)
    出版者: 國立中央大學
    摘要: 英語為世界溝通的重要語言,多數學術期刊論文與國際新聞以英文為主要撰寫語言,對非英語為母語的人來說,需要靠專業翻譯人員進行翻譯。而在翻譯過程中,要如何傳達原文原意,且使人順暢閱讀,是非常重要的。學習翻譯技巧可幫助在翻譯上有更有效率且正確的表達,而學習翻譯技巧並不容易,需要大量的練習,而練習過程難免會枯燥乏味,降低學習動機。在過去研究中發現使用數位遊戲式學習的方法有助於提高學生學習成效與動機。在數位遊戲式學習遊戲機制設計上,較著重於獎勵的設計來激勵學生學習而非使用懲罰,但在一般遊戲中,懲罰機制反而是遊戲裡的不可或缺的機制,為了探討結合獎勵與懲罰的機制設計是否會影響翻譯技巧的學習,因此本研究設計了一項數位遊戲式英語翻譯技巧學習系統,分別為獎懲皆有及僅有獎兩個版本,並設計四項翻譯技巧供學習者學習,探討不同獎懲機制對學習者之翻譯技巧學習成效、遊戲成效、學習觀感及行為模式的影響與相關性。
      本研究結果包含:(1)使用本研究設計的數位遊戲式英語翻譯技巧學習系統後,不同獎懲機制組別在翻譯技巧學習成效上皆有顯著進步。(2)在數位遊戲式學習環境中,在學習區與對戰區的遊戲成效顯示,獎懲皆有組在一字多義翻譯技巧上顯著優於僅有獎組;在練習區的遊戲成效顯示,僅有獎組在詞性轉換翻譯技巧上顯著優於獎懲皆有組,因此可得知,不同獎懲機制影響不同翻譯技巧的學習。(3)在學習觀感結果中,兩組獎懲機制學習者皆認為本系統容易操作使用,並認同藉由本系統提高翻譯技巧的能力。(4)在行為模式中,獎懲皆有組別在獎勵與懲罰行為轉移數量較僅有獎組多。本研究之數位遊戲式英語翻譯技巧學習環境,有助於學習者提升翻譯技巧能力,且在不同的獎懲機制組別將影響不同的翻譯技巧學習。本研究的結果有助於在數位遊戲式英語翻譯技巧學習的研究者在遊戲中的獎勵與懲罰設計,提供未來研究方向。
    ;English is an important language of communication in the world. Most articles in academic journals and international news are written in English. For non-native English speakers, professional translators are needed to translate. In the process of translation, how to convey the original meaning and make people read it smoothly is very important. Learning translation techniques can help make translation more efficient and correct. However, learning translation techniques is not easy and requires a lot of practice, which will inevitably be boring and reduce learning motivation. Previous studies have found that the use of digital game-based learning can improve students′ learning effectiveness and motivation. In the design of digital game-based learning game mechanism, more emphasis is placed on the design of reward to motivate students to learn rather than the use of punishment. However, in general games, punishment mechanism is an indispensable mechanism in the game. In order to explore whether the design of mechanism combining reward and punishment will affect the learning of translation techniques, Therefore this study design a digital game type English translation techniques learning system, rewards and punishments are respectively and only award two versions, and designed four translation techniques for learners to learn and explore the translation techniques of different rewards and punishment mechanism on learners learning, games, learning effectiveness, perception and behavior pattern and the influence of relevance.
    The results of this study include :(1) after using the digital game-based English translation techniques learning system designed in this study, different reward and punishment mechanism groups have significant improvement in the learning effect of translation techniques. (2) In the digital game-based learning environment, the performance of both reward and punishment groups in the learning area and battle area was significantly better than reward-only group in the polysemous translation techniques, and the game performance in the practice area was also shown. The reward-only group was significantly better than both reward and punishment group in convertion translation techniques. Therefore, it is clear that different reward and punishment mechanisms affect the learning of different translation techniques. (3) In the results of learning perception, both groups of learners believed that the system was easy to use and agreed with the ability to improve their translation techniques through the system. (4) In the behavior pattern, the reward and punishment group transferred more rewards and punishments behavior than the reward-only group. In this study, the digital game-based English translation techniques learning environment can help learners improve their translation techniques, and different groups of reward and punishment mechanisms will affect the learning of translation techniques. The results of this study are helpful for the design of reward and punishment in digital game-based English translation techniques learning, and provide future research directions.
    顯示於類別:[網路學習科技研究所 ] 博碩士論文

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