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    請使用永久網址來引用或連結此文件: http://ir.lib.ncu.edu.tw/handle/987654321/95574


    題名: 大航海高峰會遊戲中的玩家衝突策略與人 格分析;Analyzing Conflict Resolution Strategies and Personality Traits of Players in the Great Voyage Summit Game
    作者: 傅彩如;Fu, Tsai-Ju
    貢獻者: 網路學習科技研究所
    關鍵詞: 議題式遊戲;遊戲的衝突策略;人格特質;Issue-based games;Conflict strategies in games;Personality traits
    日期: 2024-06-19
    上傳時間: 2024-10-09 17:04:05 (UTC+8)
    出版者: 國立中央大學
    摘要: 現今許多研究均指出遊戲可以作為教育與心理分析的工具,但針對玩家在遊戲中的行為與其人格特質間的關聯研究仍相對有限。因此,本研究希望透過議題式遊戲的設計,使玩家能夠自覺其衝突解決傾向與思考方式,進而培養良好的衝突解決能力,並為遊戲教學設計提供實證建議。
    本研究採質性分析,並通過〈大航海高峰會〉這款議題式遊戲,讓玩家在遊戲中擔任不同的國家以及角色,以收集 15 名成年玩家的遊戲衝突策略,並藉由TKI 測驗及研究者自編的衝突策略問卷及衝突策略觀察量表,來探究玩家於遊玩遊戲前、中、後的對於遊戲議題的衝突策略差異,以及與人格之關聯性為何。
    研究結果顯示,僅 27%的玩家在遊玩遊戲前的衝突策略與人格有顯著相關,而有 13%的玩家在遊戲中的衝突策略受到人格影響。在遊戲前後,則有 47%的玩家改變了其衝突策略選擇,這些改變主要受到自我認同、國家經歷、角色任務需求及遊戲難易度的影響。從研究中發現,角色任務及遊戲事件的設計對玩家衝突策略的影響大於人格因素的影響,因此遊戲機制中的角色任務和事件設計對玩家行為有顯著影響。未來的在遊戲設計應重視情境背景和角色設計的細節,以提升玩家的遊戲體驗,和提供不同視角以玩家的培養衝突解決能力。;Many current studies indicate that games can be used as tools for education and psychological analysis, but research on the relationship between player behavior in
    games and their personality traits remains relatively limited. Therefore, this study aims to design an issue-based game that allows players to become aware of their conflict resolution tendencies and thinking styles, thereby cultivating good conflict resolution skills and providing empirical recommendations for game-based teaching design.
    This study adopts qualitative analysis and uses the issue-based game "The Age of Sail Summit." In this game, players assume different national and role identities to collect the conflict strategies of 15 adult players. The study employs the TKI test and researcher-developed questionnaires and conflict strategy observation scales to explore the differences in players′ conflict strategies before, during, and after gameplay and their relationship to personality.
    The results show that only 27% of players had a significant correlation between their pre-game conflict strategies and personality traits, while 13% of players′ conflict strategies during the game were influenced by their personality. Additionally, 47% of players changed their conflict strategy choices before and after the game. These changes were primarily influenced by self-identity, national experience, role task requirements, and game difficulty. The study found that role tasks and game events had a greater impact on players′ conflict strategies than personality factors. Thus, the design of role tasks and game events significantly affects player behavior. Future game design should emphasize the details of contextual background and role design to enhance players′ gaming experience and provide various perspectives to cultivate their conflict resolution skills.
    顯示於類別:[網路學習科技研究所 ] 博碩士論文

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