English  |  正體中文  |  简体中文  |  全文筆數/總筆數 : 80990/80990 (100%)
造訪人次 : 42709998      線上人數 : 1478
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜尋範圍 查詢小技巧:
  • 您可在西文檢索詞彙前後加上"雙引號",以獲取較精準的檢索結果
  • 若欲以作者姓名搜尋,建議至進階搜尋限定作者欄位,可獲得較完整資料
  • 進階搜尋

    子類別

    博碩士論文 [500/500]
    期刊論文 [68/68]
    考古題 [69/69]
    研究計畫 [161/161]

    社群統計


    近3年內發表的文件: 139(17.42%)
    含全文筆數: 798(100.00%)

    文件下載次數統計
    下載大於0次: 798(100.00%)
    下載大於100次: 641(80.33%)
    檔案下載總次數: 352997(0.86%)

    最後更新時間: 2024-12-20 22:53

    上傳排行

    資料載入中.....

    下載排行

    資料載入中.....

    RSS Feed RSS Feed
    跳至:
    或輸入年份:
    由新到舊排序 由最舊的開始

    顯示項目476-500 / 798. (共32頁)
    << < 15 16 17 18 19 20 21 22 23 24 > >>
    每頁顯示[10|25|50]項目

    日期題名作者
    2012-12-01 兩階層式悅趣化網路社群架構;Two-Tier Architecture of Game-Based Learning Community 陳德懷; 柯華葳
    2012-12-01 促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例-子計畫二:透過情意設計賦予練習新意義;Renovate Drilling via Affective Design 吳嫻
    2012-12-01 孩童的電子圖書館:閱讀環境、閱讀社群與閱讀行為(單一整合型計畫)-孩童的電子圖書館:閱讀環境、閱讀社群與閱讀行為( II );The Digital Library for Kids: Reading Environment, Reading Community and Reading Behaviors 劉晨鐘; 辜玉旻; 陳攸華; 趙伯堯; 柯華葳
    2012-12-01 科普活動:生活中的發明科學—新住民親子創意科學動手做;Science and Invention in Dily Life: Creativity-Related and Hands-On Parent-Child Science Learning Activities for New Residents 吳穎沺
    2012-12-01 國小科學教師對於社會性科學議題融入科學教學之觀點、教學實務與其專業成長;Elementary Science Teachers' Views and Teaching Practice Regarding Integrating Socio-Scientific Issues into Science Instruction, with an Investigation on Their Professional Development 吳穎沺
    2012-12-01 基於建造理論與經驗式學習之問題解決遊戲式學習: 遊戲軟體與學習活動設計;Game-Based Learning for Problem Solving Based on Constructionism and Experiential Learning: the Design of Digital Games and Learning Activities 劉晨鐘
    2012-12-01 基於問題提問及智慧型資料視覺化以提升鷹架創意思考;Scaffolding Creative Thinking through Question-Posing and Intelligent Visualization 李建心; 陳德懷
    2012-12-01 從認知風格探討科技學習工具介入之個別式數位學習環境之影響;The Effects of Cognitive Styles on Technology-Based Learning Tools 陳攸華; 陳明溥
    2012-12-01 新興科技融入國小課程之實證研究-子計畫三:結合雲端運算與擴增實境的電子書多媒體註記於國小自然科之應用與成效評;Studying Cloud-Computing Ctrl and Big6 Strategy to Facilitate Plant Learning in Campus and School District and Their Effect to Learning Achievement 黃武元; 施國琛
    2012-12-01 應用以情境認知為基礎的悅趣式數位學習系統於綠色環境教育-學習環境建置與評估;Applying Situated Cognition Theory with Digital Game-Based Learning Design for Green Environmental Education - Learning Environment Development and Evaluation 楊接期
    2012-09-01 科普活動:生活中的發明科學—新住民親子創意科學動手做;Science and Invention in Dily Life: Creativity-Related and Hands-On Parent-Child Science Learning Activities for New Residents 吳穎沺
    2012-09-01 「網路科展探究系統」及「教師科展專業知識分享社群平台」之開發與整合及其對於國小科展探究教與學之成效;Scaffolding Teaching and Learning of Science Fair in Elementary School with Science Fair Inquiry System and Teacher Science Fair Knowledge Sharing Community 吳穎沺
    2012-09-01 從認知風格探討科技學習工具介入之個別式數位學習環境之影響;The Effects of Cognitive Styles on Technology-Based Learning Tools 陳攸華; 陳明溥
    2012-09-01 新興科技融入國小課程之實證研究-子計畫三:結合雲端運算與擴增實境的電子書多媒體註記於國小自然科之應用與成效評;Studying Cloud-Computing Ctrl and Big6 Strategy to Facilitate Plant Learning in Campus and School District and Their Effect to Learning Achievement 黃武元; 施國琛
    2012-09-01 在真實情境結合雲端【拍即學】和電子書多媒體註記輔助英語學習並探討其對學習之影響;Studying Cloud-Computing Ctrl and Multimedia Annotation of E-Readers to Facilitate English Learning in Students’ Familiar Context and Its Effect to Learning Achievement 黃武元; 許榮隆
    2012-09-01 手持模擬系統輔助科學學習: 軟體設計、應用程式開發與評估;Handheld Simulation System Assisted Mobile Science Learning: Software Design, Application Development and Evaluation 劉晨鐘
    2012-09-01 基於建造理論與經驗式學習之問題解決遊戲式學習: 遊戲軟體與學習活動設計;Game-Based Learning for Problem Solving Based on Constructionism and Experiential Learning: the Design of Digital Games and Learning Activities 劉晨鐘
    2012-09-01 孩童的電子圖書館:閱讀環境、閱讀社群與閱讀行為(單一整合型計畫)-孩童的電子圖書館:閱讀環境、閱讀社群與閱讀行為( II ) 劉晨鐘; 辜玉旻; 陳攸華; 趙伯堯; 柯華葳
    2012-08-14 我的週刊:以網路經營遊戲支援國小寫作活動;My Weekly: Using a Network Management Game to Promote Writing Activities 藍鈺婷; Lan,Yu-ting
    2012-08-11 探討體感遊戲對於大學生之身體意象及心流狀態的影響;The Effect of Exergames Play on College Students’ Body Image and Flow State 賴昱靜; Lai,Yu-Ching
    2012-08-02 探討性別差異與線上遊戲經驗對於學習者線上遊戲行為之影響;Effects of Gender Differences and Gaming Experiences on the Learners' Gaming Behavior in an MMORPG 李昌隆; Li,Chang-long
    2012-07-27 導入同儕互評於數位故事創作;Applying peer assessment to digital story creation 呂冠賢; Lu,Kuan-hsien
    2012-07-26 個別差異對使用線上遊戲學習英語之影響;Effects of Individual Differences on an MMORPG for English Learning 劉律廷; Liu,Lu-ting
    2012-07-26 將可用性整合融入遊戲式學習;Incorporating Usability into Game-based learning systems 施昱誠; Shih,Yu-Cheng
    2012-07-26 從人因的觀點評估遊戲式學習;Assessment of Game-based learning systems:A Human Factor Perspective 黃霈仁; Huang,Pei-Ren

    顯示項目476-500 / 798. (共32頁)
    << < 15 16 17 18 19 20 21 22 23 24 > >>
    每頁顯示[10|25|50]項目

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明