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結合自我調節學習與數位獎章機制之數位遊戲式語言學習系統的建置與學習成效...
謎域—IOT倣真情境策略遊戲之學習系統開發與動態互動行為視覺化分析;T...
華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系...
探討真實情境中結合任何文本識別技術、鷹架和智能回饋促進 EFL 寫作;...
探討人工智慧問答之XoT(Xducation of things)建置...
從個別差異性探討使用繪本電子書整合歸納式學習與演繹式學習之影響;An ...
從性別差異探討整合學術論文閱讀和寫作之數位平台 的影響 (L01/L0...
基於知識翻新之合作科學探究教學:信念、實踐、社群與平台之發展-子計畫二...
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應...
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應...
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顯示項目1-25 / 161. (共7頁)
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2024-09-27
結合自我調節學習與數位獎章機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Digital Badge Mechanisms Integrated with Self-Regulated Learning
楊接期
2024-01-26
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( II );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( II )
洪暉鈞
2024-01-26
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( III );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( III )
洪暉鈞
2024-01-26
基於知識翻新之合作科學探究教學:信念、實踐、社群與平台之發展-子計畫二:基於知識翻新之合作科學探究教學之教學設計模式與學習平台開發與改進之研究;The Development and Evaluation of Instruction Design and Online Learning Platform for Supporting Knowledge-Building-Based Scientific Inquiry Learning
吳穎沺
2024-01-26
從個別差異性探討使用繪本電子書整合歸納式學習與演繹式學習之影響;An Investigation of Incorporating Inductive Learning with Deductive Learning a Pictorial E-Book: an Individual Difference Perspective
陳攸華
2024-01-26
華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System
施如齡
2023-07-17
城市天平—基於GIS與真實開放資料之社會性科學議題探究遊戲與多重表徵識讀能力分析;City Auncel—Developing Socioscientific Issue Inquiry System Based on Gis and Real Open Data and Analyzing Learners' Multiple Representation Literacy
施如齡
2023-07-17
科技輔助高中生自我導向之自主學習系統發展、實踐與成效評估-子計畫二:科技輔助高中生自我導向科學探究學習之場域實踐與成效評估研究;Research on Implementation and Evaluation of Technology-Supported High School Students’ Self-Directed Learning in Scientific Inquiry
吳穎沺
2023-07-17
基於不確定性機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Uncertainty Mechanisms
楊接期
2023-07-17
從性別差異探討整合學術論文閱讀和寫作之數位平台 的影響 (L01/L06);An Investigation of the Impact of a Digital Academic Reading-Writing Platform: a Gender Difference Perspective (L1/L06)
陳攸華
2023-07-17
探討人工智慧問答之XoT(Xducation of things)建置與其對學習者 EFL 寫作和萬物知識建構的影響;Investigation of Xot(Xducation of Things) with Smart Q&A Using Ai and Its Influences on Efl Writing of Learners and Knowledge Building of All Things
黃武元
2023-07-17
探討真實情境中結合任何文本識別技術、鷹架和智能回饋促進 EFL 寫作;Investigation of Anything-To-Text Recognition Technology to Facilitate Efl Writing with Scaffoldings and Smart Feedback in Authentic Contexts
黃武元
2023-07-17
謎域—IOT倣真情境策略遊戲之學習系統開發與動態互動行為視覺化分析;Terra Incognita—Developing Learning System and Vi Sualizing Dynamic Interactive Behaviors of Iot-Emulated Scenario Strategic Game
施如齡
2023-03-08
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( II );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( II )
洪暉鈞
2023-03-08
從性別差異探討整合學術論文閱讀和寫作之數位平台 的影響 (L01/L06);An Investigation of the Impact of a Digital Academic Reading-Writing Platform: a Gender Difference Perspective (L1/L06)
陳攸華
2023-03-08
華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System
施如齡
2022-07-26
基於知識翻新之合作科學探究教學:信念、實踐、社群與平台之發展-子計畫二:基於知識翻新之合作科學探究教學之教學設計模式與學習平台開發與改進之研究;The Development and Evaluation of Instruction Design and Online Learning Platform for Supporting Knowledge-Building-Based Scientific Inquiry Learning
國立中央大學網路學習科技研究所
2022-07-26
從個別差異性探討使用繪本電子書整合歸納式學習與演繹式學習之影響;An Investigation of Incorporating Inductive Learning with Deductive Learning a Pictorial E-Book: an Individual Difference Perspective
國立中央大學網路學習科技研究所
2022-07-26
探討真實情境中結合任何文本識別技術、鷹架和智能回饋促進 EFL 寫作;Investigation of Anything-To-Text Recognition Technology to Facilitate Efl Writing with Scaffoldings and Smart Feedback in Authentic Contexts
國立中央大學網路學習科技研究所
2021-12-21
探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds
吳穎沺
2021-12-21
華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System
施如齡
2021-12-21
從性別差異觀點探究個人化英語繪本電子書之影響;An Investigation of the Influences of English Personalized E-Picture Books from a Gender Difference Prospective
陳攸華
2021-12-21
從個別差異性探討遊戲式動畫電子書對學習學術英語之影響;The Influences of Game-Based Animated E-Book on Academic English Learning: an Individual Difference Approach
陳攸華
2021-12-21
利用智能機制和問卷設計探討其對真實情境學習的影響;Investigation of Facilitating Authentic Contextual Learning with Smart Mechanisms and Questionnaire Design
黃武元
2021-12-21
真實情境英語學習之創新學習推廣與成效評估之發展與研究;Investigation and development of authentic contextual EFL learning with its innovative promotion and effectiveness evaluation
黃武元
顯示項目1-25 / 161. (共7頁)
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