English
| 正體中文 |
简体中文
|
全文筆數/總筆數 : 80990/80990 (100%)
造訪人次 : 43043162 線上人數 : 2552
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by
NTU Library IR team.
搜尋範圍
全部NCUIR
資訊電機學院
網路學習科技研究所
--博碩士論文
查詢小技巧:
您可在西文檢索詞彙前後加上"雙引號",以獲取較精準的檢索結果
若欲以作者姓名搜尋,建議至進階搜尋限定作者欄位,可獲得較完整資料
進階搜尋
主頁
‧
登入
‧
上傳
‧
說明
‧
關於NCUIR
‧
管理
資料載入中.....
鄰近類別
研究計畫
[
161
/161]
期刊論文
[
68
/68]
考古題
[
69
/69]
類別統計
上傳排行
下載排行
近3年內發表的文件: 117(23.40%)
含全文筆數: 500(100.00%)
文件下載次數統計
下載大於0次: 500(100.00%)
下載大於100次: 365(73.00%)
檔案下載總次數: 219250(61.90%)
最後更新時間: 2024-12-28 21:54
作者
Chang-Yen Liao
[
2
/2]
Chia-Ling Chang
[
2
/2]
Li, Pei-Jhen
[
2
/2]
Nurtantyana, Rio
[
2
/2]
PURBA, SISKA WATI DEWI
[
2
/2]
Wei-Hung Chen
[
2
/2]
Wen, Cai-Ting
[
2
/2]
Wu, Yi-Shan
[
2
/2]
劉振釗
[
2
/2]
廖長彥
[
2
/2]
最後更新時間: 2024-12-29 07:43
資料載入中.....
最近上傳
AI同伴支持聊書與反思;AI Companion Supporting...
線上社群溝通課程對學員互動關係與團隊發展歷程研究;An Investi...
AI助理支持教師作為閱讀個人導師;AI Support for Tea...
設計與評估「習慣寫」的寫作興趣與習慣;Design and Evalu...
LEPS:登台遊戲引導英語單字學習之原型設計;LEPS:Design ...
EDS:登台遊戲帶動課堂英語對話活動之原型設計;EDS:Design ...
探討學習環境及個體差異對學術英文字彙學習成效、學習動機、學習焦慮之影響...
開放性問題的設計對學生數學自我效能、 興趣與焦慮影響之初探;Explo...
應用生成式模型輔助問題生成學習系統於國小社會 課程之研究;Applyi...
整合預測分析與學習儀表板以提升準時畢業率: 以印尼高等教育為例;Int...
NCU Institutional Repository
>
資訊電機學院
>
網路學習科技研究所
>
博碩士論文
>
依題名瀏覽
依日期瀏覽
依作者瀏覽
跳至:
(選擇年份)
2024
2023
2022
2021
2020
2019
2018
2017
2016
2015
2014
2013
2012
2011
2010
2009
2008
2007
2006
2005
2004
2003
2002
2001
2000
1999
1998
1997
1996
1995
1994
1993
1992
1991
1990
1985
1980
1975
1970
1960
1950
(選擇月份)
January
February
March
April
May
June
July
August
September
October
November
December
或輸入年份:
由新到舊排序
由最舊的開始
顯示項目101-125 / 500. (共20頁)
<<
<
1
2
3
4
5
6
7
8
9
10
>
>>
每頁顯示[
10
|
25
|
50
]項目
日期
題名
作者
2022-07-26
基於知識翻新理論的合作論證學習活動對於國小高年級學生英語議論文寫作表現之影響:以基因改造食品議題為例;Improving Elementary School Students′ English Argumentative Writing Performance through Knowledge Building and Collaborative Argumentative Activities. Take Genetic Modification Food as an Example.
林宛萱
;
Lin, Wan-Syuan
2022-07-26
基於知識翻新理論的數位說故事活動對國小高年級學生非形式推理思考表現與數位說故事表現之影響-以基因改造食物為例;The influence of digital storytelling activities on the informal reasoning thinking performance and digital storytelling performance of senior elementary school students based on the theory of knowledge buliding -taking genetically modified foods as an example
黃紹芊
;
Huang, Shao-Chien
2022-07-26
結合聊天機器人與推薦系統之閱讀學伴應用於國小閱讀;Implementation of a Reading Companion System Integrating Chatbot and Book Recommendations to Support Elementary Students′ Reading
鄭博晏
;
Zheng, Bo-Yan
2022-07-25
強調後設認知的數學解題歷程學習平台之開發與初步評估;Development and Preliminary Evaluation of an Emphasizing Metacognitive Online Platform for Mathematical Problem-Solving Process
林依槿
;
Lin, Yi-Chin
2022-07-25
結合社會調節學習平台與教中學課程設計以增進大學生視覺化資料分析能力與調節學習;Effects of a Social Regulation-based Learning Platform and Learning by Teaching Pedagogy on Visual Analysis Skills and Regulated Learning
呂昆珉
;
Lu, Kun-Min
2022-07-21
以想法為中心的多維度跨域專題學習平台之開發與初步評估;Development and Preliminary Evaluation of an Idea-Centered Multidimensional Online Learning Platform for Interdisciplinary Project-based Learning
陳又齊
;
Chen, You-Qi
2022-07-18
台灣地形遊戲教育中的沙盒擴增實境系統設計與評估;Sandbox Augmented Reality System Design and Evaluation in Terrain Game Education in Taiwan
楊宏明
;
Yang, Hong-Ming
2022-07-18
線上議題探究系統之探究能力分析;The Analysis of Inquiry Ability with Online Issue-based Inquiry System
盧昱豪
;
Lu, Yu-Hao
2022-07-18
線上議題遊戲系統之遊戲行為與互動歷程探討;The Investigation of Gaming Behaviors and Interaction Processes with Online Issue-based Gaming System
洪耕德
;
Hong, Geng-De
2022-07-12
<亞米大陷阱>數位學習營養教育遊戲對臺灣飲食營養價值學習成效之探討;Learning Effectiveness of <Yummy Trap> Digital Game-based System for Learning Taiwan Food Nutritional Value Education
李鴻明
;
Lee, Hong-Ming
2022-07-11
運用均一教育平台於國中資源班學生數學學習之研究;The effect of using the Junyi Academy Platform on students′ mathematics learning in middle school resource classes
華小芳
;
Hua, Siao-Fang
2022-07-06
探討個人化、情境化及社會化的智慧機制 輔助真實情境國小幾何學習與其對學習成效之影響;Investigation of Smart Mechanisms of Personalization, Contextualization and Socialization for Facilitating Geometry Learning with Authentic Contextual Support
林宜靜
;
Lin, Yi-Jing
2022-06-27
從先備知識的角度探討整合鷹架輔助與競爭式英語學習之影響;An Investigation of Incorporating Scaffolding Instruction into Competitive English Learning Contexts: A Prior Knowledge Perspective
蕭資峻
;
Xiao, zi-jun
2022-02-21
The Effect of Collaborative Kinesthetic Mechanisms to Enhance English Learning of Vocational High School Students in Taiwan
真鍋均之介
;
Manabe, Kinnosuke
2022-01-25
Developing and Validating the Questionnaire and Its Model for Sustainable and Scalable Authentic Contextual Learning Supported by Mobile Apps
嚴烏納
;
HARIYANTI, UUN
2022-01-22
性別差異對數位遊戲式英語學習的影響;The Influences of Gender Differences on Digital Game-based English Learning
郭佳翰
;
GUO, JIA-HAN
2022-01-18
英文單字樂園:強化系統設計與實作及初步測試;Vocabulary playground:Enhancing system design and implementation, and trial test
朱修義
;
Chu, Hsiu-yi
2021-12-28
趣創者理論應用於職業訓練以培養創造力之行動研究;An Action Research on Interest-Driven Creator Theory Applied to Vocational Training to Develop Creativity
楊健裕
;
Yang, Jian-Yu
2021-10-25
MSSR 主題閱讀模組對國中生故事創 作之影響;Towards a Framework of Learning English Reading and Writing in Taiwanese Junior High Schools 研究生:黃郁鈴 指導
黃郁鈴
;
Huang, Yuling
2021-10-15
先備知識對英語競爭遊戲式學習的影響;The Influences of Prior Knowledge on English Competitive Game-based Learning
林冠霖
;
Lin, Guan-Lin
2021-08-27
探討企業中資訊系統管理人員對於使用異常知識管理系統之行為使用意向相關影響因素分析;Factors influencing behavioral usage intention of the system administrator in enterprise to use this Exception Knowledge Management System
張佳榮
;
Chang, Chia-Jung
2021-08-23
探討數位遊戲式學習環境中不同表現目標導向對於大學生日語自他動詞的學習成效、遊戲成效、自我效能、害怕失敗、學習觀感及行為模式之影響;Effects of Different Performance Goal Orientations on University Students′ Learning Performance, Game Performance, Self-efficacy, Fear of Failure, Learning Perceptions, and Behavior Patterns of Japanese Intransitive and Transitive verbs in Digital Game-based Learning Environment
廖怡晴
;
Liao, Yi-Ching
2021-08-23
探討獎章機制與英語發音能力對英語發音學習成效、遊戲成效、學習動機、遊戲心流及行為模式之影響──以大型多人線上角色扮演遊戲為例;Effects of Digital Badge Mechanisms and English Pronunciation Ability on English Pronunciation Performance, Gaming Performance, Learning Motivation, Gaming Flow and Behavioral Patterns: A Case of MMORPG
彭琮樺
;
Peng, Cong-Hua
2021-08-19
註釋、對話代理和協作概念圖支持大學生議論文寫作和後設認知的培養;Fostering Argumentative Writing and Metacognition Awareness of Undergraduate Students with Support of Annotation, Conversational Agents and Collaborative Concept Map
武朗狄
;
Sandra, Randi Proska
2021-08-18
個案研究:利用認知學徒制幫助台灣製藥培訓電腦化系統確效;Case study: an investigation of utilizing cognitive apprenticeship to help computerized system validation of pharmaceutical manufacturing training in Taiwan
苗舜菖
;
Miao, Shun-Chang
顯示項目101-125 / 500. (共20頁)
<<
<
1
2
3
4
5
6
7
8
9
10
>
>>
每頁顯示[
10
|
25
|
50
]項目
::: Copyright National Central University. | 國立中央大學圖書館版權所有 |
收藏本站
|
設為首頁
| 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
DSpace Software
Copyright © 2002-2004
MIT
&
Hewlett-Packard
/
Enhanced by
NTU Library IR team
Copyright © 2006-2024
-
隱私權政策聲明