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    顯示項目21-30 / 798. (共80頁)
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    日期題名作者
    2024-07-23 探討不同表現目標導向之學習者使用帶有不確定性遊戲機制之數位遊戲式學習系統的學習成效、遊戲成效、學習動機及學習觀感之影響-以日文擬聲擬態詞為例;Exploring the Effects of Uncertainty-Based Digital Game-Based Learning System on Learning Performance, In-Game Performance, Learning Motivation, and Learning Perception Among Learners with Different Performance Goal Orientations: A Case Study of Japanese Onomatopoeia 丘詠暄; Chiu, Yong-Syuan
    2024-07-23 探討數位遊戲式學習情境中不確定性對於大學生日語助詞的學習成效、遊戲成效、學習動機及學習觀感之影響;Effects of Uncertainty in a Digital Game-based Learning Context: Investigating University Students′ Learning Performance, In-Game Performance, Learning Motivation and Learning Perceptions of Japanese Particles 劉俊廷; Liu, Chun-Ting
    2024-07-23 探討數位遊戲式學習環境中隱藏訊息對於日語擬聲擬態詞的學習成效、遊戲成效、學習動機及自我效能之影響;Exploring the Effects of Hidden Information in Digital Game-Based Learning Environments on Learning Performance, In-Game Performance, Learning Motivation, and Self-Efficacy of Japanese Onomatopoeia 高小喬; Kao, Hsiao-Chiao
    2024-07-23 結合生成式人工智慧與自然語言處理技術之合作科學探究想法收斂自動回饋鷹架開發與初步評估;Development and Preliminary Evaluation of an Automatic Feedback Scaffolding for Idea Convergence in Collaborative Scientific Inquiry: Using Generative Artificial Intelligence and Natural Language Processing Techniques 葉軒宏; Ye, Xuan-Hong
    2024-07-23 結合生成式人工智慧與自然語言處理技術之科學探究定題自動回饋鷹架開發與初步評估;Development and Preliminary Evaluation of an Automatic Feedback Scaffolding for Generating Questions During Scientific Inquiry:Using Generative Artificial Intelligence and Natural Language Processing Technologies 蔡狄澄; Tsai, Ti-Cheng
    2024-07-23 整合多元學習鷹架之設計思考學習系統之開發與初步評估;Development and Preliminary Evaluation of a Design Thinking Learning System with Multiple Scaffolding 嚴均恩; Yen, Chun-En
    2024-07-23 整合多元鷹架之自我導向科學探究學習歷程檔案管理系統之開發與初步評估;Development and Preliminary Evaluation of an E-Portfolio Management System with Multiple Scaffolding for Self-Directed Scientific Inquiry Learning 洪英峯; Hong, Ying-Fong
    2024-07-19 探討運用線上數位遊戲化學習平台並使用觀看-摘要-提問法(WSQ)學習策略促進成年人的牙線技巧學習對學習成效及學習動機的影響;The Effects of Gamification and the Watch-Summarize-Question (WSQ) Strategy on Learning Effectiveness and Learning Motivation in Adults′ Flossing Skills Using an Online Digital Gamified Learning Platform 吳明靜; Wu, Ming-Ching
    2024-07-04 Investigating Multiple Recognitions for EFL Writing in Authentic Contexts with Contextualization, Personalization, and Socialization 阮文甲; Giap, Nguyen Van
    2024-07-04 物聯網遊戲中的玩家社交互動與決策選擇分析;The Analysis of Social Interaction and Decision-Making in IoT-based Games 王悦綺; Wang, Yueh-Chi

    顯示項目21-30 / 798. (共80頁)
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