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    日期題名作者
    2015-06-29 運用行動裝置促進小學生的英語情境學習;Improving English Learning in Elementary Schools with Mobile Devices in Familiar Situation 陳淑鈴; Chen,Holly S. L.
    2015-06-12 探討多媒體註記與搜尋對於英文字彙學習成效之影響-以高職為例 紀羽軒; Chi,Yu-Hsuan
    2015-03-26 104年網路學習科技研究所不分組-計算機概論-入學考試題 網路學習科技研究所不分組
    2015-01-08 以即時鷹架為基礎的數位學習平台協助大學生在複雜問題情境中學習重要學習策略之系列研究:學習策略與認知負荷的探討、評估工具的發展以及學習環境的開發與評估-子計畫三:以整合「集群式資訊搜尋」之合作論證學習平台提升學習者之社會互動與學習成果:平台開發、學習歷程分析與後設認知鷹架設計;Promoting Students’ Social Interaction and Learning Outcomes with the Collective Information Searching and Collaborative Argumentation Learning System (Ciscals): System Development, Learning Process Analyses and Metacognitive Scaffolding Design 吳穎沺
    2015-01-08 基於社會文化建構理論之英語Web 2.0學習環境:社群學習平台與學習活動設計;A Socio-Cultural Constructivism Framework for Supporting Efl Learning on Web 2.0 Platform: Social Learning Platform and Learning Activity Design 劉晨鐘
    2015-01-08 從教學轉變觀點營造悅趣式英語學習環境:以非刻意語言學習理論為基礎的悅趣式英語學習環境之建置與評估;Establishing a Digital Game-Based English Learning Environment from a Transformation Perspective: Integrating Incidental Language Learning into a Digital Game-Based English Learning Environment 楊接期
    2015-01-08 探討以客製化與個人化遊戲式學習協助反毒之研究;Game-Based Anti-Drug Systems:Customized Learning Vs. Personalized Learning 陳攸華
    2014-11-11 探討專家和新手對遊戲式學習進行可用性評估的觀感差異;An Investigation of the Usability of Game-based Learning: Experts vs. Novices 梅菘育; Mei,Song-Yu
    2014-08-29 支援「文字聊書」活動之系統設計與實作 ──透過「文字聊書」建立閱讀社群;Designing Text-Based Social Discussion System to Support Reading Community 林政緯; Lin,Cheng-wei
    2014-08-28 電腦支援「創造數學」平台之實作 —以解題與擬題為例;Implementation of Computer-Supported Math Creation Platform - Problem Solving and Posing as an Example 何宗駿; Ho,Tsung-chun
    2014-08-22 明日寫作平台之實踐:透過「讀促創」與「聊促修」活動提升學生寫作表現、讀者意識及自我效能;The Practice of Tomorrow′s Writing Platform: The Activity of “Reading for Creating” and “Talking for Revising” to Improve Students′ Writing Performance, Audience Awareness, and Self-efficacy 陳秉成; Chen,Bing-cheng
    2014-07-31 探討數位獎章在數位遊戲式英語學習環境下對英語學習成效與自我效能的影響;Effect of Digital Badges on English Learning Performance and Self-Efficacy in a Digital Game-Based English Learning Environment 黃東陽; Huang,Tung-Yang
    2014-07-31 數位遊戲式英語學習環境中性別差異與英語學習成就對利他行為的影響;Effects of Gender Differences and English Learning Achievement on Altruistic Behavior in a Digital Game-Based Learning Environment 王庭宏; Wang,Ting-Hung
    2014-07-29 探討認知風格如何影響使用者在行動載具下使用電子期刊;The Effects of Cognitive Styles on the Use of Electronic Journals in a Mobile Context 詹筑涵; Chan,Chu-han
    2014-07-28 Web 2.0 英語學習活動之學生心流與學習動機歷程研究;The Evolution of Flow and Learning Motivation in Web 2.0 EFL Learning Activity 王品卿; Wang,Pin-ching
    2014-07-28 融入科學閱讀之科學模擬對八年級學生科學習之影響:以浮力單元為例;Investigating the process of eighth-grade Taiwanese students′ reading scientific article enhanced by computer simulation of Physics 陳敬涵; Chen,Ching-han
    2014-07-24 Web2.0英文學習環境之學習成效及心流研究: 男女生的比較;The study of flow experience and learning performance for English learning under Web2.0 learning environment: The difference between boys and girls 李杰駿; Li,Chieh-Chun
    2014-07-22 「探究教學線上教師社群平台」之建置與評估:以知識管理理論為基礎;Development and evaluation of the “Teacher Inquiry Instruction Knowledge Management System” (TII-KMS): A knowledge management approach 郭怡君; Kuo,Yi-chun
    2014-07-21 科學閱讀平台之發展與評估;The development and evaluation of the Online Science Reading System 麥綺軒; Mai,Chi-Hsuan
    2014-07-18 以鷹架為基礎之科展探究系統平台之開發與評估;Development and evaluation of the Online Science Fair Inquiry System based on scaffolding design 鄭茜羽; Cheng,Chien-yu
    2014-07-16 體感式合作學習系統之開發與應用成效分析-以高職英文學習為例;The Development Application and Learning Performance Analysis of Collaborative Kinesthetic English Learning System in a Vocational High School 陳品澤; Chen,Pin-tse
    2014-07-03 A Comparative Study Evaluating the One-More-Than Technique with and without the Use of a Mobile Purchasing System on the Independent Purchasing Skills for Individuals with Intellectual Disabilities;A Comparative Study Evaluating the One-More-Than Technique with and without the Use of a Mobile Purchasing System on the Independent Purchasing Skills for Individuals with Intellectual Disabilities 徐國樑; Hsu,Guo-Liang
    2014-06-10 運用Web 2.0數位說故事方法,以提升小學生 英語學習成就及動機;Exploring Elementary EFL Students’ Learning Achievement and Motivation with a Web 2.0 Digital Storytelling Approach 劉國平; Liu,Kuo-ping
    2014-05-01 103年網路學習科技研究所不分組-人機介面設計-入學考試題 網路學習科技研究所不分組
    2014-05-01 103年網路學習科技研究所不分組-作業系統-入學考試題 網路學習科技研究所不分組
    2014-05-01 103年網路學習科技研究所不分組-計算機概論-入學考試題 網路學習科技研究所不分組
    2014-05-01 103年網路學習科技研究所不分組-資料庫系統-入學考試題 網路學習科技研究所不分組
    2014-05-01 103年網路學習科技研究所不分組-數位學習-入學考試題 網路學習科技研究所不分組
    2014-04-22 探討無所不在幾何學習系統與其對幾何學習及量測估算的影響; The effect of ubiquitous geometric learning system on geometric learning and measurement estimation ability 林立凱; Lin,Li-Kai
    2014-03-11 「網路科展探究系統」及「教師科展專業知識分享社群平台」之開發與整合及其對於國小科展探究教與學之成效;Scaffolding Teaching and Learning of Science Fair in Elementary School with Science Fair Inquiry System and Teacher Science Fair Knowledge Sharing Community 吳穎沺
    2014-03-11 在真實情境結合雲端【拍即學】和電子書多媒體註記輔助英語學習並探討其對學習之影響;Studying Cloud-Computing Ctrl and Multimedia Annotation of E-Readers to Facilitate English Learning in Students’ Familiar Context and Its Effect to Learning Achievement 黃武元; 許榮隆
    2014-03-11 基於建造理論與經驗式學習之問題解決遊戲式學習: 遊戲軟體與學習活動設計;Game-Based Learning for Problem Solving Based on Constructionism and Experiential Learning: the Design of Digital Games and Learning Activities 劉晨鐘
    2014-03-11 從認知風格探討科技學習工具介入之個別式數位學習環境之影響;The Effects of Cognitive Styles on Technology-Based Learning Tools 陳攸華; 陳明溥
    2014-03-11 新興科技融入國小課程之實證研究-子計畫三:結合雲端運算與擴增實境的電子書多媒體註記於國小自然科之應用與成效評;Studying Cloud-Computing Ctrl and Big6 Strategy to Facilitate Plant Learning in Campus and School District and Their Effect to Learning Achievement 黃武元; 施國琛
    2014-03-11 運用手持裝置建立小小人兒線上生活百科之研究;The Effects of Mobile Devices on the Development of Online Life Encyclopedia for Little People 陳攸華; 葉耀明
    2014-01-28 支援教室內科學探究學習活動 - 運用電腦輔助學生進行繪圖科學解釋; Supporting Scientific Inquiry Learning in Classrooms through Computer Assisted Scientific Explanation with Drawings 張家榮; Chang,Chia-Jung
    2014-01-28 整合主題閱讀與自由寫之數位寫作環境(何艾模式):從設計到評估; Integrating Theme-based Reading and Freewriting into Digital Writing Environment (He-Elbow Model): From Design to Evaluation 徐仕勳; Hsu,Shih-Hsun
    2014-01-20 數位教育遊戲之開發與評估:以「Mr.道耳頓的奇幻歷險」為例; The development and evaluation of a digital science educational game for learning chemical reactions 陳若涵; Chen,Ruo-han
    2014-01-06 科學小論文寫作平台的建置與評估; The development and preliminary evaluation of the Online Science Reading and Writing System 陳昱安; Chen,Yu-an
    2013-12-01 「網路科展探究系統」及「教師科展專業知識分享社群平台」之開發與整合及其對於國小科展探究教與學之成效;Scaffolding teaching and learning of science fair in elementary school with science fair inquiry system and teacher science fair knowledge sharing community 吳穎沺
    2013-12-01 手持模擬系統輔助科學學習: 軟體設計、應用程式開發與評估;Handheld simulation system assisted mobile science learning: software design, application development and evaluation 劉晨鐘
    2013-12-01 在真實情境結合雲端【拍即學】和電子書多媒體註記輔助英語學習並探討其對學習之影響;Studying cloud-computing CTRL and multimedia annotation of e-readers to facilitate English learning in students’ familiar context and its effect to learning achievement 黃武元; 許榮隆
    2013-12-01 促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例-子計畫二:透過情意設計賦予練習新意義;Renovate drilling via affective design 吳嫻
    2013-12-01 基於建造理論與經驗式學習之問題解決遊戲式學習: 遊戲軟體與學習活動設計;Game-based learning for problem solving based on constructionism and experiential learning: the design of digital games and learning activities 劉晨鐘
    2013-12-01 基於問題提問及智慧型資料視覺化以提升鷹架創意思考;Scaffolding creative thinking through question-posing and intelligent visualization 李建心; 陳德懷
    2013-12-01 從認知風格探討科技學習工具介入之個別式數位學習環境之影響;The effects of cognitive styles on technology-based learning tools 陳攸華; 陳明溥
    2013-12-01 新興科技融入國小課程之實證研究-子計畫三:結合雲端運算與擴增實境的電子書多媒體註記於國小自然科之應用與成效評;Studying cloud-computing CTRL and BIG6 strategy to facilitate plant learning in campus and school district and their effect to learning achievement 黃武元; 施國琛
    2013-12-01 運用手持裝置建立小小人兒線上生活百科之研究;The Effects of Mobile Devices on the Development of Online Life Encyclopedia for Little People 陳攸華; 葉耀明
    2013-12-01 應用以情境認知為基礎的悅趣式數位學習系統於綠色環境教育-學習環境建置與評估;Applying Situated Cognition Theory with Digital Game-based Learning Design for Green Environmental Education - Learning Environment Development and Evaluation 楊接期
    2013-10-28 設計與實踐同儕「聊作品」活動以提升低年級學生塗鴉寫作能力; Design and Practice of Peer Discussion Activity for Product to Improve the Writing Skills of Students 謝易泰; Hsieh,Yi-tai

    顯示項目401-450 / 798. (共16頁)
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