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    顯示項目11-20 / 500. (共50頁)
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    日期題名作者
    2024-07-27 探討在真實情境中利用 GPT 智慧回饋輔助 3D 幾何學習;Investigation of Smart Feedback with GPT for Facilitating 3D Geometry Learning in Authentic Contexts 黃筠棋; Huang, Yun-Chi
    2024-07-27 結合生成式人工智慧與4F動態回顧循環理論於國小閱讀學習同伴系統的應用與成效評估;Application and Effectiveness Evaluation of a Reading Learning Companion System that Integrates Generative AI with the 4Fs Active Reviewing Cycle Theory in Primary School 李曼綾; Lee, Man-Ling
    2024-07-27 應用指數平滑法實現短期學習成效預測與學習歷程儀表板系統建置;Application of Exponential Smoothing for Short-term Learning Outcome Prediction and Development of Dashboard System for Learning Portfolio 黃浩軒; Huang, Hao-Hsuan
    2024-07-26 探討PaGamO遊戲式學習平臺中個體差異、回饋形式對國小六年級學童數學學習成就與學習動機之影響;Exploring the Impact of Individual Differences and Feedback Types on Mathematics Learning Achievement and Motivation of Sixth Grade Students Using the PaGamO Learning Platform 吳孟珊; Meng-Shan-Wu
    2024-07-26 探討使用GPT的Google評論概念圖促進EFL寫作;Investigation of using Concept Map of Google Reviews with GPT for Facilitating EFL Writing 江益愷; Chiang, Yi-Kai
    2024-07-26 探討運用語音辨識輔助結合獎章機制對日語拗音學習成效、遊戲成效、學習動機、口說焦慮及學習感知之影響-以初級日語程度學習者為例;Effects of Speech Recognition Assistance Combined with Medal Mechanism on Japanese Yōon Learning Effectiveness, Learning Motivation, Speaking Anxiety, Learning Perception - A case of learners with elementary Japanese level. 丁德慈; Ting, Te-Tzu
    2024-07-26 結合生成式人工智慧之探究式學習同伴系統以增進研究生資料視覺化素養能力;Enhancing Graduate Students′ Data Visualization Literacy through an Inquiry-Based Learning Companion System Integrated with Generative AI 賴霈洲; Lai, Pei-Jhou
    2024-07-25 從學習環境及性別差異的觀點探討PaGamO 線上遊戲 學習平台對國中九年級英語學習之影響;Exploring the Impact of the PaGamO Platform on Ninth-Grade Junior High School Students′ English Learning from the Perspectives of Learning Environment and Gender Differences 章雅媛; Chang, Ya-Yuan
    2024-07-23 以想法為中心之合作科學探究學習系統之遊戲化:系統開發與初步評估;Gamification and Initial Evaluation of an Idea-centered Collaborative Inquiry Learning Platform 戴筱琪; Tai, Hsiao-Chi
    2024-07-23 探討不同表現目標導向之學習者使用帶有不確定性遊戲機制之數位遊戲式學習系統的學習成效、遊戲成效、學習動機及學習觀感之影響-以日文擬聲擬態詞為例;Exploring the Effects of Uncertainty-Based Digital Game-Based Learning System on Learning Performance, In-Game Performance, Learning Motivation, and Learning Perception Among Learners with Different Performance Goal Orientations: A Case Study of Japanese Onomatopoeia 丘詠暄; Chiu, Yong-Syuan

    顯示項目11-20 / 500. (共50頁)
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    每頁顯示[10|25|50]項目

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