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    顯示項目71-80 / 500. (共50頁)
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    日期題名作者
    2023-06-29 知識翻新導向的數位說故事活動對國小三年級學生口語敘事表達能力之影響;The Impact of Digital Storytelling Activities Based on Knowledge Building Oriented on Oral Narrative Skills of Third-Grade Elementary School Students 洪米丁; Hong, Mi-Ding
    2023-06-29 探討數位遊戲式學習複習方式對高中生在丙級電腦硬體組裝虛擬實境課程之影響;Exploring the Effects of Using Digital Game-Based Learning as a Review Method on High School Students′ Virtual Reality based Level C Computer Hardware Fabrication Course 周芳欣; Chou, Fang-Hsin
    2023-06-28 Bebras Challenge融入數位遊戲<Captain Bebras>系統之學生運算思維能力分析;The Analysis of Students′ Computational Thinking Ability by Bebras Challenge in the Digital Game System <Captain Bebras> 陳彥銘; Chen, Yan-Ming
    2023-06-28 文化美感教育桌遊<金色絲路>對小學生 美感鑑賞素養與文化認知之學習分析影響;Learning Analysis of Cultural Aesthetic Education Board Game &quot;The Golden Silk Road&quot; on Elementary Students′ Aesthetic Appreciation and Cultural Awareness. 王欣茹; Wang, Hsin-Ju
    2023-06-28 科技融入幼兒生命教育繪本之學習、興趣、歷程與成效;Integrating Technology into the Learning, Interest, Process and Effectiveness of Children′s Life Education Picture Books. 莊翌琳; Chuang, Yi-Lin
    2023-06-28 線上歷史探究系統對中學生歷史思維與探究學習成效分析;Analysis of the Learning Effectiveness of an Online Historical Inquiry System on Secondary School Students′ Historical Thinking and Inquiry 郭正謙; Kuo, Cheng-Chien
    2023-06-27 情境議題式策略遊戲平台的開發與評估;Development and Evaluation of Online Gaming Platform for Scenario Issue-based Strategic Game 劉封龍; Liu, Feng-Lung
    2023-06-27 機械戰馬:連桿仿生機器人之開發及教學設計與運算思維表現評估;The Mechanical Warhorse: Development of Linkage Bionic Robots and Instructional Design and Evaluation of Computational Thinking 陳宣文; Chen, Hsuan-Wen
    2023-06-14 探討數位遊戲式學習環境中不同個體差異與回饋形式對國小自然領域學習之影響;Effects of Individual Differences and Feedback Types on Elementary School Students’ Science Learning in a DGBL Environment 楊舒涵; Yang, Shu-Han
    2023-01-18 以知識結構為基礎的適性學習平台之開發與初步評估;Development and Preliminary Evaluation of an “Knowledge-Structure-Based Adaptive Learning System” 吳承鴻; Wu, Cheng-Hung

    顯示項目71-80 / 500. (共50頁)
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