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    顯示項目51-100 / 798. (共16頁)
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    日期題名作者
    2024-01-18 遊戲化自我調節方法促進護理學生利奧波德技能表現的成效;The Effect of Gamification with Self-Regulated Approach to Promoting Nursing Students’ Leopold’s Maneuvers Performance 黃金綉; Setiani, Intan
    2024-01-17 智慧QAC機制及其對真實情境中小學生幾何學習的影響;Smart QAC Mechanism and Its Influence on Geometry Learning for Elementary School Students in Authentic Contexts Hildayati, Juli; Hildayati, Juli
    2023-08-14 明日閱讀2.0:發展成就目標系統並初步評估對學生閱讀廣度與數量之影響;Reading for Tomorrow 2.0: Developing Achievement Goal System and Initial Assessment of Its Impact on Students′ Reading Breadth and Volume 許喬珉; HSU, CHIAO-MIN
    2023-08-05 探討不同獎懲機制對數位遊戲式英語單字學習的學習成效、遊戲成效、學習動機、學習觀感、科技接受度與行為模式之影響;Effects of different reward and punishment mechanisms on learning performance, game performance, learning motivation, learning perception, technology acceptance and behavior patterns of digital game-based English vocabulary learning 林庭宇; Lin, Ting-Yu
    2023-08-01 探討不同獎章設計機制與先備能力對於英語口說學習成效、遊戲 成效、學習動機、學習觀感以及行為模式之影響—以線上角色扮 演遊戲為例;Exploring the Effects of Different Badge Design Mechanisms and Prior Ability on English Spoken Language Learning Performance, In-Game Performance, Learning Motivation, Learning Perceptions, and Behavior Patterns - An Example of Online Role-Playing Games 邱士瑋; Chiu, Shih-Wei
    2023-07-28 透過合作解題與教中學影片創製增進學生數學自我效能與興趣;Enhancing Self-Efficacy and Interest in Mathematics through Collaborative Problem Solving and Learning-by-Teaching via Video Creation 李應儒; Li, Ying-Ju
    2023-07-26 基於間隔效應與知識追蹤之適性化學習演算法系統設計與應用:以多益英語學習為例;Design and Application of an Adaptive Learning Algorithm System based on Spacing Effects and Knowledge Tracing: Case Study on TOEIC English Learning 徐世凡; Hsu, Shih-Fan
    2023-07-26 專題導向學習與調節學習儀表板應用於資料視覺化在職課程;Applying Project-Based Learning and Self-regulated Learning Dashboard for Data Visualization Course in Continuing Education 鄭毓雯; Cheng, Yu-Wen
    2023-07-26 設計與評估「循環式問題創造」對於學生想法產出與寫作的影響;Design and Evaluate the Impact of &quot;Circular Question Creation&quot; on Students′ Idea Generation and Writing. 洪佳伶; Hong, Jia-Ling
    2023-07-26 發展數學成就目標系統並初步評估對增進興趣與自我效能的成效;Developing a Mathematical Achievement Goal System and Preliminary Evaluation of its Effects on Enhancing Interest and Self-Efficacy 楊承祐; YANG, CHENG-YU
    2023-07-26 結合重新設計之翻轉教室模型與視覺化分析系統對於程式設計學習之影響;Effects of Re-designed Flipped Learning Model and Visual Analytics System on Programming Learning 廖柏瑄; Liao, Po-Shan
    2023-07-26 結合視覺化儀表板之專案管理平台於在職學生專案能力與資料分析學習之影響;The Effects of Project Management Platform with Visual Dashboards on the Project Management Competencies and Data Analytics Learning of Working Students 游凱翔; Yu, Kai-Hsiang
    2023-07-26 結合視覺化儀表板與合作腳本輔助VR共創活動以探討國小學童之學習行為、情感與認知參與;Combining Visual Dashboard and Collaboration Script to Support VR Co-creation Activities to Assist Elementary Students’ Learning Behavioral, Emotional, and Cognitive Engagement 莊珉瑜; Chuang, Min-Yu
    2023-07-25 知識翻新導向的設計思考學習平台之開發與初步評估;Development and Preliminary Evaluation of Knowledge Building-Oriented Design Thinking Online Learning Platform 曾譯宏; Zeng, Yi-Hong
    2023-07-24 線上教師社群之知識翻新實踐:以臉書某線上同步教學社群為例;Knowledge Building Practices in a Online Synchronous Teaching Communitiy on Facebook 李亭萱; Lee, Ting-Hsuan
    2023-07-20 XoT(Xducation of Things):利用人工智能和邊緣計算教育萬物——學習者英語寫作和智能問答互動知識庫構建的實證研究;XoT (Xducation of Things): Harnessing AI and edge computing to educate all things –Empirical studies for EFL writing of learners and knowledge base building of things with smart Q&A interactions 魯里歐; Nurtantyana, Rio
    2023-07-20 由線上圖片字典支援的全身反應迷你課程之設計與實施;Design and Implementation of Total Physical Response Mini-Lessons Supported by Online Picture Dictionary sulikatin, Siti; Sulikatin, Siti
    2023-07-19 探討數位遊戲式學習環境中獎章機制對輔助金融從業人員英語學習之影響;Investigation of the Effects of Digital Badge Mechanisms on Financial Practitioners’ English Learning in Digital Game-Based Learning 吳易珊; Wu, Yi-Shan
    2023-07-18 自我導向科學探究學習歷程平台之開發與初步評估;Development and Preliminary Evaluation of Self-direct Learning E-Portfolios Platform for Science Inquiry 康家豪; KANG, CHIA-HAO
    2023-07-18 面對面合作討論平台之開發與初步評估;Development and Preliminary Evaluation of a Face-to-Face Collaborative Discussion Platform 賴志光; Lai, Zhi-Guang
    2023-07-18 探討數位遊戲式學習中不同獎勵機制與先備能力對金融從業人員英語詞彙學習的影響;Exploring the Influences of Different Reward Mechanisms and Prior Abilities on Financial Practitioners’ English Vocabulary Learning 蔡嘉儀; Tsai, Chai-Yi
    2023-07-18 線上合作討論學習平台之開發與初步評估;Development and Preliminary Evaluation of Online Collaborative Discussion Learning Platform 霍佳立; Huoh, Chia-Li
    2023-07-17 城市天平—基於GIS與真實開放資料之社會性科學議題探究遊戲與多重表徵識讀能力分析;City Auncel—Developing Socioscientific Issue Inquiry System Based on Gis and Real Open Data and Analyzing Learners' Multiple Representation Literacy 施如齡
    2023-07-17 科技輔助高中生自我導向之自主學習系統發展、實踐與成效評估-子計畫二:科技輔助高中生自我導向科學探究學習之場域實踐與成效評估研究;Research on Implementation and Evaluation of Technology-Supported High School Students’ Self-Directed Learning in Scientific Inquiry 吳穎沺
    2023-07-17 基於不確定性機制之數位遊戲式語言學習系統的建置與學習成效評估;Development and Learning Outcomes Evaluation of a Digital Game-Based Language Learning System Based on Uncertainty Mechanisms 楊接期
    2023-07-17 從性別差異探討整合學術論文閱讀和寫作之數位平台 的影響 (L01/L06);An Investigation of the Impact of a Digital Academic Reading-Writing Platform: a Gender Difference Perspective (L1/L06) 陳攸華
    2023-07-17 探討人工智慧問答之XoT(Xducation of things)建置與其對學習者 EFL 寫作和萬物知識建構的影響;Investigation of Xot(Xducation of Things) with Smart Q&A Using Ai and Its Influences on Efl Writing of Learners and Knowledge Building of All Things 黃武元
    2023-07-17 探討真實情境中結合任何文本識別技術、鷹架和智能回饋促進 EFL 寫作;Investigation of Anything-To-Text Recognition Technology to Facilitate Efl Writing with Scaffoldings and Smart Feedback in Authentic Contexts 黃武元
    2023-07-17 謎域—IOT倣真情境策略遊戲之學習系統開發與動態互動行為視覺化分析;Terra Incognita—Developing Learning System and Vi Sualizing Dynamic Interactive Behaviors of Iot-Emulated Scenario Strategic Game 施如齡
    2023-07-14 探討視覺思考策略於互動式數位視覺藝術鑑賞學習系統之影響;Effects of Visual Thinking Strategy on an Interactive Digital Visual Art Appreciation Learning System 彭圓惠; Peng, Yuan-Hui
    2023-07-12 在真實情境下結合圖像與位置辨識促進英文寫作;Facilitating EFL Writing with Image and Location Recognitions in Authentic Context 潘思羽; Pan, Ssu-Yu
    2023-07-12 探討在情境化與個人化下以智能QAC機制促進EFL寫作;Smart QAC Mechanism to Facilitate EFL Writing in Contextualization and Personalization 賴昱夫; Lai, Yu-Fu
    2023-07-08 探討智慧回饋如何影響學習時眼動和觸控 操作的表現-以 Covid-19 快篩模擬為例;An investigation of a touch-based eye-tracking system with smart feedback and its influences on learning - Simulation of Covid-19 rapid test system 王天誠; Wang, Tien-Cheng
    2023-07-04 絲路史地數位遊戲之 玩家動機、策略與歷史素養分析;Analysis of Player Motivation, Strategy and Historical Literacy in the Digital Game of Silk Road History and Geography 胡家郡; Hu, Chia-Chun
    2023-06-29 知識翻新導向的數位說故事活動對國小三年級學生口語敘事表達能力之影響;The Impact of Digital Storytelling Activities Based on Knowledge Building Oriented on Oral Narrative Skills of Third-Grade Elementary School Students 洪米丁; Hong, Mi-Ding
    2023-06-29 探討數位遊戲式學習複習方式對高中生在丙級電腦硬體組裝虛擬實境課程之影響;Exploring the Effects of Using Digital Game-Based Learning as a Review Method on High School Students′ Virtual Reality based Level C Computer Hardware Fabrication Course 周芳欣; Chou, Fang-Hsin
    2023-06-28 Bebras Challenge融入數位遊戲<Captain Bebras>系統之學生運算思維能力分析;The Analysis of Students′ Computational Thinking Ability by Bebras Challenge in the Digital Game System <Captain Bebras> 陳彥銘; Chen, Yan-Ming
    2023-06-28 文化美感教育桌遊<金色絲路>對小學生 美感鑑賞素養與文化認知之學習分析影響;Learning Analysis of Cultural Aesthetic Education Board Game &quot;The Golden Silk Road&quot; on Elementary Students′ Aesthetic Appreciation and Cultural Awareness. 王欣茹; Wang, Hsin-Ju
    2023-06-28 科技融入幼兒生命教育繪本之學習、興趣、歷程與成效;Integrating Technology into the Learning, Interest, Process and Effectiveness of Children′s Life Education Picture Books. 莊翌琳; Chuang, Yi-Lin
    2023-06-28 線上歷史探究系統對中學生歷史思維與探究學習成效分析;Analysis of the Learning Effectiveness of an Online Historical Inquiry System on Secondary School Students′ Historical Thinking and Inquiry 郭正謙; Kuo, Cheng-Chien
    2023-06-27 情境議題式策略遊戲平台的開發與評估;Development and Evaluation of Online Gaming Platform for Scenario Issue-based Strategic Game 劉封龍; Liu, Feng-Lung
    2023-06-27 機械戰馬:連桿仿生機器人之開發及教學設計與運算思維表現評估;The Mechanical Warhorse: Development of Linkage Bionic Robots and Instructional Design and Evaluation of Computational Thinking 陳宣文; Chen, Hsuan-Wen
    2023-06-14 探討數位遊戲式學習環境中不同個體差異與回饋形式對國小自然領域學習之影響;Effects of Individual Differences and Feedback Types on Elementary School Students’ Science Learning in a DGBL Environment 楊舒涵; Yang, Shu-Han
    2023-04-13 112年網路學習科技研究所(不分組)-計算機概論-入學考試題 網路學習科技研究所不分組
    2023-03-08 基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應用( II );Knowledge Graph Based Cross-Domain Recommendation Mechanism Learning Companion System: the Application of Modeled Sustained Silent Reading Activities in Elementary Schools( II ) 洪暉鈞
    2023-03-08 從性別差異探討整合學術論文閱讀和寫作之數位平台 的影響 (L01/L06);An Investigation of the Impact of a Digital Academic Reading-Writing Platform: a Gender Difference Perspective (L1/L06) 陳攸華
    2023-03-08 華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System 施如齡
    2023-01-18 以知識結構為基礎的適性學習平台之開發與初步評估;Development and Preliminary Evaluation of an “Knowledge-Structure-Based Adaptive Learning System” 吳承鴻; Wu, Cheng-Hung
    2023-01-18 遊戲化和自我反思機制對印度尼西亞小學生英語詞彙學習的影響;The Effects of Gamification and Self-reflection Mechanisms on English Vocabulary Learning for Indonesian Elementary School Students 欣塔; Sinta, Nanda Aprila
    2023-01-16 基於「設計思考」之專題學習系統之開發與初步評估;The Development and Preliminary Evaluation of an Online Project-Based Learning System Based on Design Thinking 吳家宇; Wu, Jia-Yu

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