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AI同伴支持聊書與反思;AI Companion Supporting...
線上社群溝通課程對學員互動關係與團隊發展歷程研究;An Investi...
AI助理支持教師作為閱讀個人導師;AI Support for Tea...
設計與評估「習慣寫」的寫作興趣與習慣;Design and Evalu...
LEPS:登台遊戲引導英語單字學習之原型設計;LEPS:Design ...
EDS:登台遊戲帶動課堂英語對話活動之原型設計;EDS:Design ...
探討學習環境及個體差異對學術英文字彙學習成效、學習動機、學習焦慮之影響...
開放性問題的設計對學生數學自我效能、 興趣與焦慮影響之初探;Explo...
應用生成式模型輔助問題生成學習系統於國小社會 課程之研究;Applyi...
整合預測分析與學習儀表板以提升準時畢業率: 以印尼高等教育為例;Int...
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顯示項目51-100 / 500. (共10頁)
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作者
2023-07-26
專題導向學習與調節學習儀表板應用於資料視覺化在職課程;Applying Project-Based Learning and Self-regulated Learning Dashboard for Data Visualization Course in Continuing Education
鄭毓雯
;
Cheng, Yu-Wen
2023-07-26
設計與評估「循環式問題創造」對於學生想法產出與寫作的影響;Design and Evaluate the Impact of "Circular Question Creation" on Students′ Idea Generation and Writing.
洪佳伶
;
Hong, Jia-Ling
2023-07-26
發展數學成就目標系統並初步評估對增進興趣與自我效能的成效;Developing a Mathematical Achievement Goal System and Preliminary Evaluation of its Effects on Enhancing Interest and Self-Efficacy
楊承祐
;
YANG, CHENG-YU
2023-07-26
結合重新設計之翻轉教室模型與視覺化分析系統對於程式設計學習之影響;Effects of Re-designed Flipped Learning Model and Visual Analytics System on Programming Learning
廖柏瑄
;
Liao, Po-Shan
2023-07-26
結合視覺化儀表板之專案管理平台於在職學生專案能力與資料分析學習之影響;The Effects of Project Management Platform with Visual Dashboards on the Project Management Competencies and Data Analytics Learning of Working Students
游凱翔
;
Yu, Kai-Hsiang
2023-07-26
結合視覺化儀表板與合作腳本輔助VR共創活動以探討國小學童之學習行為、情感與認知參與;Combining Visual Dashboard and Collaboration Script to Support VR Co-creation Activities to Assist Elementary Students’ Learning Behavioral, Emotional, and Cognitive Engagement
莊珉瑜
;
Chuang, Min-Yu
2023-07-25
知識翻新導向的設計思考學習平台之開發與初步評估;Development and Preliminary Evaluation of Knowledge Building-Oriented Design Thinking Online Learning Platform
曾譯宏
;
Zeng, Yi-Hong
2023-07-24
線上教師社群之知識翻新實踐:以臉書某線上同步教學社群為例;Knowledge Building Practices in a Online Synchronous Teaching Communitiy on Facebook
李亭萱
;
Lee, Ting-Hsuan
2023-07-20
XoT(Xducation of Things):利用人工智能和邊緣計算教育萬物——學習者英語寫作和智能問答互動知識庫構建的實證研究;XoT (Xducation of Things): Harnessing AI and edge computing to educate all things –Empirical studies for EFL writing of learners and knowledge base building of things with smart Q&A interactions
魯里歐
;
Nurtantyana, Rio
2023-07-20
由線上圖片字典支援的全身反應迷你課程之設計與實施;Design and Implementation of Total Physical Response Mini-Lessons Supported by Online Picture Dictionary
sulikatin, Siti
;
Sulikatin, Siti
2023-07-19
探討數位遊戲式學習環境中獎章機制對輔助金融從業人員英語學習之影響;Investigation of the Effects of Digital Badge Mechanisms on Financial Practitioners’ English Learning in Digital Game-Based Learning
吳易珊
;
Wu, Yi-Shan
2023-07-18
自我導向科學探究學習歷程平台之開發與初步評估;Development and Preliminary Evaluation of Self-direct Learning E-Portfolios Platform for Science Inquiry
康家豪
;
KANG, CHIA-HAO
2023-07-18
面對面合作討論平台之開發與初步評估;Development and Preliminary Evaluation of a Face-to-Face Collaborative Discussion Platform
賴志光
;
Lai, Zhi-Guang
2023-07-18
探討數位遊戲式學習中不同獎勵機制與先備能力對金融從業人員英語詞彙學習的影響;Exploring the Influences of Different Reward Mechanisms and Prior Abilities on Financial Practitioners’ English Vocabulary Learning
蔡嘉儀
;
Tsai, Chai-Yi
2023-07-18
線上合作討論學習平台之開發與初步評估;Development and Preliminary Evaluation of Online Collaborative Discussion Learning Platform
霍佳立
;
Huoh, Chia-Li
2023-07-14
探討視覺思考策略於互動式數位視覺藝術鑑賞學習系統之影響;Effects of Visual Thinking Strategy on an Interactive Digital Visual Art Appreciation Learning System
彭圓惠
;
Peng, Yuan-Hui
2023-07-12
在真實情境下結合圖像與位置辨識促進英文寫作;Facilitating EFL Writing with Image and Location Recognitions in Authentic Context
潘思羽
;
Pan, Ssu-Yu
2023-07-12
探討在情境化與個人化下以智能QAC機制促進EFL寫作;Smart QAC Mechanism to Facilitate EFL Writing in Contextualization and Personalization
賴昱夫
;
Lai, Yu-Fu
2023-07-08
探討智慧回饋如何影響學習時眼動和觸控 操作的表現-以 Covid-19 快篩模擬為例;An investigation of a touch-based eye-tracking system with smart feedback and its influences on learning - Simulation of Covid-19 rapid test system
王天誠
;
Wang, Tien-Cheng
2023-07-04
絲路史地數位遊戲之 玩家動機、策略與歷史素養分析;Analysis of Player Motivation, Strategy and Historical Literacy in the Digital Game of Silk Road History and Geography
胡家郡
;
Hu, Chia-Chun
2023-06-29
知識翻新導向的數位說故事活動對國小三年級學生口語敘事表達能力之影響;The Impact of Digital Storytelling Activities Based on Knowledge Building Oriented on Oral Narrative Skills of Third-Grade Elementary School Students
洪米丁
;
Hong, Mi-Ding
2023-06-29
探討數位遊戲式學習複習方式對高中生在丙級電腦硬體組裝虛擬實境課程之影響;Exploring the Effects of Using Digital Game-Based Learning as a Review Method on High School Students′ Virtual Reality based Level C Computer Hardware Fabrication Course
周芳欣
;
Chou, Fang-Hsin
2023-06-28
Bebras Challenge融入數位遊戲<Captain Bebras>系統之學生運算思維能力分析;The Analysis of Students′ Computational Thinking Ability by Bebras Challenge in the Digital Game System <Captain Bebras>
陳彥銘
;
Chen, Yan-Ming
2023-06-28
文化美感教育桌遊<金色絲路>對小學生 美感鑑賞素養與文化認知之學習分析影響;Learning Analysis of Cultural Aesthetic Education Board Game "The Golden Silk Road" on Elementary Students′ Aesthetic Appreciation and Cultural Awareness.
王欣茹
;
Wang, Hsin-Ju
2023-06-28
科技融入幼兒生命教育繪本之學習、興趣、歷程與成效;Integrating Technology into the Learning, Interest, Process and Effectiveness of Children′s Life Education Picture Books.
莊翌琳
;
Chuang, Yi-Lin
2023-06-28
線上歷史探究系統對中學生歷史思維與探究學習成效分析;Analysis of the Learning Effectiveness of an Online Historical Inquiry System on Secondary School Students′ Historical Thinking and Inquiry
郭正謙
;
Kuo, Cheng-Chien
2023-06-27
情境議題式策略遊戲平台的開發與評估;Development and Evaluation of Online Gaming Platform for Scenario Issue-based Strategic Game
劉封龍
;
Liu, Feng-Lung
2023-06-27
機械戰馬:連桿仿生機器人之開發及教學設計與運算思維表現評估;The Mechanical Warhorse: Development of Linkage Bionic Robots and Instructional Design and Evaluation of Computational Thinking
陳宣文
;
Chen, Hsuan-Wen
2023-06-14
探討數位遊戲式學習環境中不同個體差異與回饋形式對國小自然領域學習之影響;Effects of Individual Differences and Feedback Types on Elementary School Students’ Science Learning in a DGBL Environment
楊舒涵
;
Yang, Shu-Han
2023-01-18
以知識結構為基礎的適性學習平台之開發與初步評估;Development and Preliminary Evaluation of an “Knowledge-Structure-Based Adaptive Learning System”
吳承鴻
;
Wu, Cheng-Hung
2023-01-18
遊戲化和自我反思機制對印度尼西亞小學生英語詞彙學習的影響;The Effects of Gamification and Self-reflection Mechanisms on English Vocabulary Learning for Indonesian Elementary School Students
欣塔
;
Sinta, Nanda Aprila
2023-01-16
基於「設計思考」之專題學習系統之開發與初步評估;The Development and Preliminary Evaluation of an Online Project-Based Learning System Based on Design Thinking
吳家宇
;
Wu, Jia-Yu
2023-01-16
複合式領地桌遊之學習者人格特質與歷史思維分析;The Analysis of Personality Traits and Historical Thinking with Territorial Complex Board Game
林宜臻
;
Lin, Yi-Zhen
2023-01-10
閱讀能力與遊戲經驗對國小學生閱讀動機、遊戲動機、感知及遊戲成就的影響:以閱讀遊戲為例;Effects of Reading Ability and Gaming Experience on Elementary Students’ Reading Motivation, Gaming Motivation, Perceptions, and In-Game Achievements: A Case of Mobile Game for Reading
郭文琦
;
Kuo, Wen-Chi
2022-12-20
系統思維框架下的計算建模學習與教學法;The learning of computational modeling based on systems thinking pedagogical framework
温采婷
;
Wen, Cai-Ting
2022-11-03
探討遊戲化機制、先備知識及性別對日語聽力學習成效、學習動機、學習感知及遊戲成效之影響;Effects of Gamification, Prior Knowledge and Gender on Japanese Listening Performance, Learning Motivation, Learning Perception and Game Performance
陳勝明
;
CHEN, SHENG-MING
2022-09-15
探討不同獎懲機制對數位遊戲式英語翻譯技巧學習之學習成效、遊戲成效、學習觀感與行為模式之影響;Effects of different reward and punishment mechanisms on learning performance, in-game performance, learning perception and behavior patterns of digital game-based English translation techniques learning
蘇小容
;
Su, Hsiao-Jung
2022-08-26
從認知風格的角度探討愉悅型英語邏輯學習的影響;An Investigation of the Influences of Entertaining English Logic Learning: A Cognitive Style Perspective
陳建宇
;
Chen, Chien-Yu
2022-08-24
提升式寫作:設計說明文寫作策略之鷹架以逐步提升學生寫作表現;Betterment-Driven Writing: Designing Scaffolds of Expository Writing Strategies to Progressively Improve Students′ Writing Performance
廖紹儒
;
Liao, Shao-Ju
2022-08-22
探討數位遊戲式學習情境中不同獎懲機制對於大學生日語助詞的學習成效、遊戲成效、學習動機、學習觀感及行為模式之影響;Effects of Different Reward and Punishment Mechanisms in a Digital Game-based Learning Context: Investigating University Students′ Learning Performance, In-Game Performance, Learning Motivation, Learning Perceptions, and Behavior Patterns of Japanese Particles
吳明珍
;
WU, MING_CHEN
2022-08-18
探討數位遊戲式學習情境中不同表現目標導向對於大學生日語擬聲擬態詞的學習成效、遊戲成效、自我效能、學習觀感及行為模式之影響;Effects of Different Performance Goal Orientations in a Digital Game-based Learning Context: Investigating University Students′ Learning Performance, In-Game Performance, Self-efficacy, Learning Perceptions, and Behavior Patterns of Japanese Onomatopoeic
彭立欣
;
Peng, Li-Hsin
2022-08-15
促進教師成為閱讀個人教練之初步模式設計與系統開發;Design and development of a model and system prototype for supporting teachers to become personal reading coaches
丁延欣
;
Ting, Yen-Hsin
2022-08-15
數學教中學:影片創製與跨校登臺;Mathematic Learning-by-teaching: Video Creation and Cross-Schools Staging
王姝涵
;
Wang, Shu-Han
2022-08-03
在真實情境下結合多重辨識技術與5W1H鷹架促進英文寫作並探討其對學習的影響;Investigation of Multiple Recognition Technology with 5W1H Scaffolding to Facilitate EFL Writing and the Influences on Learning in Authentic Contexts
金琪潔
;
Chin, Chi-Chieh
2022-07-28
Investigation of smart mechanisms for authentic contextual learning with sensor and recognition technologies
黃英
;
Hoang, Anh
2022-07-27
基於文本型程式編寫紀錄之自我調節儀表板於程式設計學習成效探究;A Study of Applying Self-Regulation Dashboard Based on Text-based Programming Log to Enhance rogramming Learning
羅健瑋
;
Lo, Chien-Wei
2022-07-27
探討智慧回饋輔助真實情境EFL學習與其對學習成效、延續性與擴充性之影響
黃璿恩
;
Huang, Xuan-En
2022-07-27
視覺化閱讀歷程系統於國小身教式持續安靜閱讀之應用;Application of Visual Reading Portfolio System to Enhance Modeled Sustained Silent Reading in Elementary School
鍾衍震
;
Chung, Yen-Chen
2022-07-26
以深度知識追蹤模型應用於程式學習系統;Application of Deep Knowledge Tracing Model to Support Programming Learning System
李秉翰
;
Lee, Ping-Han
2022-07-26
基於知識翻新理論的合作論證教學對國小高年級學生以社會性科學議題為主題的議論文寫作表現之影響;The influence of cooperative argumentation teaching based on knowledge building theory on the writing performance of argumentative essays on socio-scientific issues for senior elementary school students
阮郁源
;
Ruan, Yu-Yuan
顯示項目51-100 / 500. (共10頁)
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